Baby Steps Features Among the Most Meaningful Choices I Have Ever Experienced in a Game

I've faced some challenging choices in gaming. Some of my decisions in Life is Strange still haunt me. Ghost of Tsushima concluding moments prompted me to set down my controller for several minutes while I weighed my alternatives. I am responsible for numerous Krogan fatalities in the Mass Effect series that I would love to reverse. Not a single one of those situations hold a candle to what now might be the toughest selection I've faced in gaming — and it concerns a massive stairway.

The Game Baby Steps, the newest release from the creators of Ape Out, is not really a decision-focused experience. Definitely not in typical gaming terms. You only need to navigate a vast game world as the main character Nate, a onesie-wearing manchild who can struggle to remain on his shaky limbs. It appears to be an exercise in frustration, but Baby Steps game’s strength comes from its unexpectedly meaningful plot that will surprise you when you least anticipate it. There’s no moment that exemplifies that strength like a pivotal decision that remains on my mind.

Alert: Spoilers

Some background information is needed at this point. Baby Steps starts when the protagonist is suddenly taken from the basement of his home and into a fantasy world. He immediately finds that navigating this world is a difficulty, as a long time spent as a couch potato have atrophied his limbs. The slapstick elements of it all arises from users guiding Nate step by step, trying to maintain his balance.

Nate needs help, but he has trouble voicing that to anyone. During his adventure, he comes in contact with a collection of quirky personalities in the world who each propose to give him a hand. A cool, confident hiker attempts to offer Nate a map, but he clumsily declines in the game’s funniest instant. When he plunges into an inescapable pit and is offered a ladder, he strives to appear nonchalant like he requires no assistance and genuinely desires to be stuck in the hole. As the plot unfolds, you see numerous frustrating vignettes where Nate makes life harder for himself because he’s not confident enough to take support.

The Ultimate Choice

This culminates in Baby Steps’s key situation of selection. As Nate gets close to finishing his quest, he realizes that he must reach the summit of a snow-capped peak. The de facto groundskeeper of the world (who Nate has consistently evaded up to this point) shows up to inform him that there are two paths upward. If he’s ready for a test, he can opt for a particularly extended and risky path called The Obstacle. It is the most intimidating challenge Baby Steps game includes; taking it seems inadvisable to any person.

But there’s a alternative choice: He can just walk up a enormous coiled steps instead and arrive at the peak in a short time. The only caveat? He’ll have to address the guardian “Sir” from now on if he takes the easy route.

An Agonizing Decision

I am absolutely sincere when I say that this is an difficult selection in context. It’s the totality of Nate's self-consciousness about himself reaching a climax in a particularly bizarre situation. An element of Nate's story is revolves around the fact that he’s self-conscious of his physique and male identity. Each instance he sees that impressive outdoorsman, it’s a painful recollection of all he lacks. Undertaking The Obstacle could be a moment where he can demonstrate that he’s as capable as his unilateral competitor, but that route is sure to be laden with more embarrassing pratfalls. Does it merit striving just to prove a point?

The staircase, on the contrary, offer Nate an additional crucial instance to either accept or reject help. The gamer cannot choose in whether or not they reject navigation help, but they can choose to provide Nate with respite and opt for the steps. It ought to be an simple decision, but Baby Steps game is remarkably shrewd about creating doubt whenever you find a gift horse. The world is filled with design traps that transform an easy path into a difficulty on a dime. Are the stairs yet another trap? Might Nate arrive to the very summit just to be let down by some last-second gag? And even worse, is he prepared to be humiliated yet again by being forced to call an odd character as Lord?

No Correct Answer

The brilliance of that instant is that there’s no correct or incorrect choice. Both options leads to a genuine moment of personal growth and emotional release for Nate. If you opt to attempt The Manbreaker, it’s an existential win. Nate finally gets a chance to prove that he’s as capable as others, voluntarily accepting a challenging way rather than enduring one that he has no option except to pursue. It’s challenging, and possibly risky, but it’s the dose of confidence that he requires.

But there’s no shame in the steps either. To opt for that way is to eventually enable Nate to receive assistance. And when he accomplishes that, he discovers that there’s no hidden trick waiting for him. The staircase is not a trick. They continue for a while, but they’re straightforward to ascend and he doesn’t slide to the bottom if he stumbles. It’s a straightforward ascent after lengthy difficulty. Midway through, he even has a discussion with the outdoorsman who has, unsurprisingly, chosen to take The Challenge. He strives to appear composed, but you can see that he’s exhausted, quietly regretting the unnecessary challenge. By the time Nate arrives at the peak and has to fulfill his obligation, addressing his new Master, the arrangement scarcely looks so unpleasant. Who has time to be embarrassed by this odd character?

My Experience

When I played, I chose the staircase. Part of me just {wanted to call

Ryan Sanchez
Ryan Sanchez

A tech enthusiast and gaming analyst with over a decade of experience in digital media and content creation.